SushiCraft

Food-ordering app tackling food accessibility challenges through Google UX Design Certificate.

creativity impact

Project Overview

👫 Who?
  • Designed for university students with busy schedules and individuals with dietary constraints (like me!).
  • Independently developed through the Google UX Design Certificate course.

User persona:

💡 What?
  • Food-customization app for a fictional sushi restaurant, designed to make ordering more accessible to users with food restrictions or preferences.
  • I completed user research (interviews, creating personas, problem statements), user-journey mapping, paper and digital wireframes, and a low-fidelity Figma prototype.
  • Some upcoming refinements will include:
    • Usability studies
    • High-fidelity mockups

Problem Statement:

Emma is a university student intern who needs access to quick, customizable food options because she has wants to impress her coworkers and has busy school/work schedule and doesn’t have time to cook home meals.

🕰 When?

June 2024

Began Google UX Design Certificate

July 2024

Completed user research, persona, journey-mapping

August 2024

Paper and digital wireframes, creating a low-fiedlity prototype on Figma

Ongoing

Usability testing, accessibility features, high-difelity prototype

📍 Where?
  • Entirely self-directed development on Coursera (remote).
  • Prototypes were created and tested virtually with Northwestern student participants via Figma and remote usability sessions.
❓ Why?
  • To solve the problem that anyone with dietary constraints faces, offering them quick customizable meal options.
  • To improve food accessibility by letting users tailor sushi orders around allergies, preferences, and budget.

Learning Takeaways

  • I learned how to center food accessibility and customization in UX, especially for users with specific food needs.

  • Working independently helped me build confidence in carrying a product from research to prototyping.

  • I realized how essential iteration is—not every feature is worth keeping, but every round of feedback brings clarity.

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Al literacy exhibits at Museum of Science and Industry in Chicago.

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Interactive classroom game for grades 6–8 that teaches accessibility within technology.